Variables and Data Types in Lua
In Lua, variables are declared using the local keyword. Here's an example:
local x = 10
Lua has several data types, including:
nil (represents the absence of a value)
boolean (true or false)
number (integer or floating-point)
string (a sequence of characters)
function (a piece of code that can be called multiple times)
userdata (a way to represent custom data types)
table (a collection of key-value pairs)
Here are some examples:
local a = nil
local b = true
local c = 42
local d = 3.14
local e = "hello, world!"
local f = function() print("hello") end
local g = {1, 2, 3}
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