Variables and Data Types in Lua

 Variables and Data Types in Lua


In Lua, variables are declared using the local keyword. Here's an example:



local x = 10

Lua has several data types, including:


nil (represents the absence of a value)

boolean (true or false)

number (integer or floating-point)

string (a sequence of characters)

function (a piece of code that can be called multiple times)

userdata (a way to represent custom data types)

table (a collection of key-value pairs)

Here are some examples:



local a = nil

local b = true

local c = 42

local d = 3.14

local e = "hello, world!"

local f = function() print("hello") end

local g = {1, 2, 3}

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